Welcome Night & Keynotes | #W2E
Day 1 | Welcome to web2.0 EXPO! Thinking Hard About the Future with Tim O’Reilly (O’Reilly Media, Inc.) – determining emerging technology trends and advocates the importance of the tech community....
View ArticleMarketing > Paradox of Choice? | #W2E
Day 1 | web2.0 EXPO | Persuasive Design: Encouraging Your Users To Do What You Want Them To! This was one of the highlights of the day. Andy Budd of Clearleft LTD was a great speaker and clearly,...
View ArticleDay 2 Keynotes Recap | #W2E
Day 2 | Welcome to web2.0 EXPO | Keynotes Architecture and Design with Paola Antonelli (MoMA) – What is design about? Design is a fundamental ingredient for progress The history of interaction...
View ArticleCan You Earn from Online Ads? | #W2E
Day 2 | web2.0 EXPO | Why the Online Ad Model is Currently Broken, and How to Fix it In this session, Drew Curtis shares his experience as CEO, founder and sole owner of Fark.com, a very popular...
View ArticleWhat’s Your Content Strategy? | #W2E
Day 2 | web2.0 EXPO | Faster, Easier, Better: Use Content Strategy to Your Advantage Margot Bloomstein of Appropriate Inc. discussed how you can incorporate the techniques, thinking, and...
View ArticleImproving UX | #W2E
Day 2 | web2.0 EXPO | DIY UX Give Your Users an Upgrade SUMMARY: Launching and finding a good product for the web is no longer good enough. Users demand and expect good experiences. If you don’t...
View ArticleThe Freemium Business Model | #W2E
Day 2 | web2.0 EXPO | A Dashboard for Freemium Providers: What to Measure–and How Summary: I have to be honest with you, I really wasn’t too interested in metrics for Freemium businesses. And most...
View ArticleNoise the new Signal? | #W2E
Day 3 | web2.0 EXPO| Is Noise the New Signal, or is Signal the New Noise? Seeking a pattern amid the stampede of noise, this panel features pioneers who are leading efforts to turn noise into...
View ArticleMastering Gamification | #W2E
Day 3 | web2.0 EXPO| Mastering Game Mechanics for Community Building From Foursquare to Farmville, there’s been a strong push to implement game mechanics for things that are otherwise, well, lame....
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