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Welcome Night & Keynotes | #W2E

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Day 1 | Welcome to web2.0 EXPO!

 


Thinking Hard About the Future with Tim O’Reilly (O’Reilly Media, Inc.) – determining emerging technology trends and advocates the importance of the tech community.

  • We’re living in a bubble…we need to be thinking creatively & differently
  • We are in the maker movement -> we have to invent the future! (Easier to invent the future than predict it)
  • Rethink the whole economy…work on stuff that matters! What does matter? How do we build a better future?
    Inspires & leads to some of the changes that become really important in our world

    Dennis Crowley (foursquare) – discussing gaming elements to encourage people to explore the cities in which they live
  • Foursquare tells us about our friend’s lives
  • Internal check-in history -> digital breadcrumbs
  • Lets make cities easier to use, the world better to explore

A Conversation with Esther Dyson (EDventure Holdings) & Bre Pettis (MakerBot Industries) – biggest changes in medicine…& the impact of exercise / stress / health

  • Don’t regret making mistakes…creating is a process
  • The FitBit – monitor health for long term achievement
  • Be focused, start with a contact and a market you know & understand


Movies are in 3-D, why not our Data? Taking Web 2.0 into the 3-D World with Julia Grace (IBM Research-Almaden) – how the 3D movement is changing Web 2.0

  • Movies are designed for implementation
  • We are trapped in Tron…but is that a bad thing?
  • The future will be here very soon

Apple and the Open Web with John Gruber (Daring Fireball) – focusing on Mac and web nerdery

  • Apple & the open web: a love story -> “Internet is in your pants”
  • Apple came out with social apps such as Ping & Game Center
  • Web 1.0 is HTML; Web 2.0 is HTTP EVERYWHERE

Games that Know Where You Live with Kati London (Area/Code) – designing for new types of play

  • Time is a spectrum, and online game design platforms seek to affect behavior in the real world
  • Mayorships: change relationships and social reputations
  • Game systems build cities into gameboards & create extended deep players

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